You might not want to run cards like [c]Disenchant[/c] in your main deck, since not a lot of decks play enchantments, but Disenchant is just the right kind of card for your sideboard
The card enters with a predetermined number of defense counters, and then you and any other players who aren't the defender can attack the siege card to remove those counters
After the loss of Castle Fynn, the survivors flee to nearby Altair, where the rebellion makes a temporary headquarters
For example, if Warrior is the chosen creature type and you control Bramblewood Paragon, a Runeclaw Bear would enter the battlefield with an additional +1/+1 counter." Even these additional rulings don't add much complexity, and changing or adding Creature types to a card remains pretty straightforward
Generally speaking, you can do better than cards that just prevent damage for the turn and do nothing else