Her ability reads as follows: Other Enchantment creatures you control have menace
Adult Gold Dragon Alibou, Ancient Witness Alibou, Ancient Witness Angelfire Ignition Asari Captain Ash, Party Crasher Assemble the Legion Aurelia, the Law Above Aurelia, the Warleader Aurelia, the Warleader Blaze Commando Boros Guildmage Bull Cerodon Cadric, Soul Kindler Catch // Release Catharsis Cerodon Yearling Cloudshredder Sliver Comet, Stellar Pup Commander Mustard Conduit Goblin Daredevil, Man Without Fear Dinosaurs on a Spaceship Djeru and Hazoret Duke Ulder Ravengard Eiganjo Uprising Eivor, Battle-Ready Excava, the Risen Past Flame-Kin Zealot Forth Eorlingas
Monastery Mentor Monastery Mentor dominates games with its token ability, plus those tokens have prowess themselves
When he enters or attacks, you can sacrifice another creature you control and draw a card
Equip Artifact - Equipment Color tag templates(None) Spirited Companion When this creature enters, draw a card