Your Launch and Cruella de Vil, Fashionable Cruiser are the only tools you have to deal with the Emerald/Ruby deck's Evasives, and launch requires you to play and banish an item, and you only have seven of those
These two different locations serve sort of opposite but useful purposes, either attack away at Skull Rock with stronger characters, or quest away at Hundred Acre at make it less tempting for your opponent to remove your characters there
This, combined with cards with Rush and Evasive, means you cant be shy about getting into a few scuffles on the board
The Collectable Card Game or Trading Card Game (CCG or TCG) has been dominated by three big games over the last few decades, with Magic: The Gathering, Pokemon and Yu-Gi-Oh taking most of the focus of players and collectors
But in Standard it's hard to see a three mana 2/2 performing, at least not while Izzet Prowess is burning everything to a crisp